Irish & Welsh themed routes and trains for the OpenBVE train simulator programme
cts home get routes get trains get info OpenBVE other stuff

With the arrival of OpenBVE Program v1.5.0.1 the installation of route and train packages is much easier than ever before. The “Package Management” feature button (in the game start menu, pictured right) will install any route or train supplied as a compliant package, simply and easily.
All celtictrainsim route and train items for download from this website are compliant with this program feature.
For users needing to install the items manually, or who want to continue with earlier versions of the program*, the route/train package (which is a .zip file) can still be extracted and the contents placed manually in the folders. For full instructions how to use the “Package Management” for installing add-ons, go to this page of the OpenBVE Project website.

* Be aware that older program versions may not function completely with current CTS routes and trains and errors may occur in operation. The latest program version is advised.
**   Having difficulties running the older routes (pre “Portarlington”??    Try  an earlier program build  -  see “other stuff”   on this website.

celtictrainsim  -  the routes
Portarlington is the newest route from celtictrainsim. Modelled on the  Iarnród Eireänn main Dublin - Cork line as far as Portarlington, Co Laoise. At 41 miles distance from Dublin Heuston Station. It is where the lines to the midlands and west (Athlone, Galway, Westport) branch off from  the  original Great Southern Railway line to Cork. Presently, two diagrams are provided. A stopping service, identical to the commuter run to Portlaoise (which is 10 miles further on but not modelled ) and a direct Portlaoise run along the down fast, which is the mode for Galway and Westport trains. The stopping service takes almost an hour to complete, the direct run is about 35 minutes.

Kilmagranny  was originally conceived as an attempt to represent the railways of Ireland as they were in the period between late 1960s to the mid 1970s  (“CIE era”). In keeping with this goal there is semaphore signalling used throughout.. The level crossings on the line are all manually operated with associated distant signals controlled by the gatekeeper.
The single track line uses the block token system, with block posts at Rathduff and Liosmore, both of which have passing loops. Derreen Junction has a branch joining from “elsewhere”, it is actually modelled on Manulla Junction, Co Mayo.

Kilmagranny 2018 is the same route as the original Kilmagranny, but has been brought forward  by  about 35 years. There's been some changes, stations have been modernised, redundant sidings are gone, one of the stations is now closed and the passenegr services are operated by the ubiquitous Hyundai Rotem 22000 units or the CAF 29000 units. Color light aspect signals, automated level crossings and CAWS implementation complete the modernisation.

Ballyfeckin and Waterville Railway first version emerged at the beginning of 2011. The places are fictional, but many features will be recognised by those familiar with the west of Ireland, where most of the photo images for the 3D modelling came from. The lamost current release is  BWR2015. This differs from the original release by having true 1600mm Irish gauge trackwork. Signals have been fully integrated to avoid the possibility of disappeared/missing items due to external linking in previous versions. The network of routes is designed to give the fullest possible range of passenger and freight movements. Short journeys are provided as well as full trips along the whole 104km from Ballyfeckin to Newbridge. The suburban routes from Waterville run from Kinlough to Knockmore and the Ferry Terminal. Rural fans can enjoy the Killavalley Branch from Killavalley to Mill Street, with manual level crossings and semaphore signals.
The Ballyfeckin & Waterville Railway was the first Irish Rail themed route to be made for the
OpenBVE simulator project .

Cwm Twypsin is Celtictrainsim’s Welsh scenario. It’s based on the Newport to Abergavenny railway for the first part and followed by an entirely fictional branch beyond Abergavenny, with a Welsh flavour influenced by the south Wales valleys and the heart of Wales line. This second part of the the ‘Cwm Twypsin” track is purely fictional   -  It runs a distance of about 25km from Y-Fenni - a little under a half-hour trip, and it is intended to replicate aspects of the Welsh landscape. It all came about because graymac decided it was a disgrace that no Welsh-themed routes were available for the OpenBVE project.  By the start of 2013 (and after dropping hints for the previoust year or three that it would be nice to see a Welsh-themed route for the train sim) there was still no reaction from Owain Glydwr’s mob. So, gray decided to give it a go, beginning at Newport, Gwent. .

Cheltenham is Celtictrainsim’s GWR scene   -  a recreation of the part of the Cheltenham to Banbury line, as far as Andoversford, which was closed by 1968.  This short route recalls a time when Cheltenham Spa boasted no less that seven railway stations from the early steam railway days.  Only one survives today, on the Bristol to Birmingham line.